What a way to influence children, to scare and manipulate them!
Of course, partially funded by Glaxo-Smith Kline.
How very self-serving of them.
The game, which was designed by Dutch researchers at the Erasmus Medical Centre and created by Ranj Serious Games, goes by the title The Great Flu and asks players to tackle a growing pandemic, hopefully finishing it with something other than flamethrowers. It is nice looking and strangely addictive - or do we mean infective? And was partially funded by drug heavyweight GlaxoSmithKline.
In another article it is reported that to fight the flu, you do things like "set up surveillance systems" "stockpile anti-virals" and the game has a running tally of deaths, with admonishments to stay on budget all the while.
It appears the military isn't alone in it's use of video games to influence the young and the gullible.
An update on Tamiflu use/abuse:
Experts warned dispersal of Tamiflu would do more harm than good
And governments of the world rejected these warnings